GameSpy: The last game ( Indiana Jones and the Infernal Machine) took it on the chin, receiving very tepid reviews.
It pushed us to do a game we'd all be happy with, not only for ourselves, but for all the other people who we know feel the same way about the Indy world. At the same time it is a very exciting prospect. So, yes, being charged both with maintaining and adding to the Indiana Jones world was a bit daunting to think about. We saw them in our youth, and to some degree, are still influenced by these movies.
Many of us on the development team are from the generation where Star Wars and Indiana Jones were the epic movie adventures we grew up with. GameSpy: How daunting is it to approach such a well-known character like Indiana Jones? Rick Watters: Well, to many people on the team, the Indy world has an almost a mythic quality to it. At the same time, The Collective's "Slayer" game engine really is a perfect match for the kind of fast-paced, action-adventure game we wanted to do.
Of course, Indy is one of the top licenses out there, so it was very exciting to get the opportunity to do an Indy game.
What do you have to look out for when dealing with other people's characters? Rick Watters: Well, first of all it has to be a license that we're excited about, that we feel really lends itself to the genre of game that we're doing. GameSpy: The Collective seems to be carving a niche in licensed properties, first Buffy now Indy. What was your role on the project? Rick Watters: I worked as producer on Indiana Jones and the Emperor's Tomb. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.GameSpy: Hello Rick, thanks for your time. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it.
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